Updated · May 26, 2022
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Video Gaming Statistics: Since their inception in the 1970s, video games have come a long way. As per current data, the gaming industry is expected to be worth $300 billion globally by 2025 and it continues to be on a winning streak. The largest share of the gaming industry has majorly originated from the advent of mobile video games. During the COVID19 pandemic, video games have helped enhance entertainment culture. There are more than 2.5 billion people playing across the globe. Here are some important gaming statistics that will help people discover more stirring details about the gaming industry.
Involving a massive number of gamers across the world, video games have emerged as a multibillion-dollar industry in recent years. The industry is growing continuously with new technologies such as cloud computing, VR, and 5G.
Analysts predicted that the revenue of the gaming industry was expected to grow massively. In 2020, the global gaming industry revenue was recorded at $159.3 billion.
In the case of free-to-play games, developers depend on ads and in-game sales to gain profits. This strategy has done wonders as free-to-play games have been the biggest earning games. Free-To-Play Games account for 80% of the gaming industry revenue.
As per 2020 statistics, China has the biggest gaming market share in the world with whopping revenue of $40.85 billion. The United States has the second-largest gaming market share with a revenue of $36.92 billion.
Annual video gaming statistics show yearly spending on video games is expected to increase in the future with the upcoming new console generation and a rush of newly launched video games.
Analysts predict that gamers will spend nearly $4.5 million on online video games and it will shoot up the compound annual growth rate (CAGR) to 12% from 2020 to 2025.
Gaming statistics 2021 show that mobile gaming has made more than the total revenue of video games (52%).
At a compound annual growth rate of 17.5%, the global digital PC games market is predicted to grow from $9.19 billion in 2021 to $10.81 billion in 2022.
The worldwide free-to-play mobile games market was projected at $73.8 billion in 2020 and was expected to rise to $75.6 billion in 2021.
Nearly 35% of gamers across the globe have an active gaming subscription.
There are many new games being launched every month. Therefore, the cost of the game remains an important factor for gamers while buying a game.
#12. PlayStation 2 is the highest selling gaming console having sold around 157.68 million units across the world.
#13. In 2021, 10696 games were launched on the Steam platform.
#14. The US gaming industry revenue was predicted to be at $42107 million in 2020.
#15. Grant Auto Theft V is the most profitable video game since its release in 2013.
#16. With a Metacritic score of 99/100, Zelda: Ocarina of Time is the most popular game of all time.
#17. Across the world, nearly 87% of games feel upset due to slow game downloads.
#18. Nintendo’s Pokémon is the top-grossing video game franchise of all time.
#19. The biggest gaming acquisition took place when Tencent took over Supercell for $8.6 billion in 2016.
#20. In 2020, Tencent reported the highest video game industry revenue, earning around $6.7 billion.
Asia has nearly 1.42 billion gamers, Latin America accounts for 383 million, and 261 million gamers in North America. While Europe contributes to 668 million gamers.
Such gamers have been playing video games for more than a decade.
At present, the majority of the adult population in the US plays video games via their TV sets or smartphones.
The number of female gamers is increasing over time in the United States. Earlier, the notion was that video games are just for young boys and kids.
Gaming statistics show that video games have potential mental health and social benefits as well. Gaming helps people relax and reduces stress.
In the United States, more than half of parents play video games with their children every week. Video games have changed family dynamics as well.
As per 2021 statistics, Thailand recorded a gaming penetration of 94.7% and secured the second position.
Gamers in the age group of 35 to 54 years make up 26% of the total gamers in the United States.
More than half of the total households in the US have a game console. While 53% of these households own at least one game console.
#30. Nearly 63% of gamers play multiplayer video games.
#31. Adults buy games for their families at least in 91% of the cases.
#32. As per only gaming stats, 58.7% of online gamers are casual gamers.
#33. Action and shooter games account for half of the total video games sold in the United States.
Analysts say that the online gaming industry will witness rapid growth with a CAGR of 7.77% from 2021 to 2025. Gaming stats show that the online gaming industry will see a market worth more than $32 billion by 2025.
Around 36% of all mobile apps downloaded in 2020 accounted for games only.
Subway surfer has around two million daily active users in the United States. While Clash of Clans has secured the second rank with 1.94 million daily active users.
Despite the increased popularity of mobile games, PC gaming is still immensely admired. PC gaming statistics show that Steam is the most used platform for consumers.
It has been able to sell around 70 million copies across the world.
There has been an unusual growth in the sale of Sony PlayStation. The device has recorded more sales in the third and fourth years of its launch.
#40. Around 74% of mobile gamers in the US like to watch in-game ads if they have some perk.
#41. The mobile game industry has produced $120 billion from consumers in 2021.
#42. Gamers in the United States generally have nearly eight games downloaded on each device.
#43. As per 2020 statistics, gamers invest at least 4.2 hours each day on Android mobile games.
As per gaming statistics, the volume of new gamers has grown drastically during the COVID19 pandemic. In Europe, the pandemic has sparked a new gaming culture replacing other social activities.
PC is still one of the most admired platforms among game developers. In the console field, Sony has outshined Microsoft.
CyberGhost or NordVPN are also some popular gaming VPNs. These gaming VPNs can help gamers in many different ways. It provides an additional security layer.
As per the latest video gaming addiction statistics, video game addiction is a real thing and it is quite prevalent among young generations.
Video gaming addiction stats show that men in the age range of 18 to 24 years are most likely to develop a video game addiction.
A study has found that around 9% of elementary and secondary school children who are addicted to games use the digital sphere as a defense mechanism to cope with depression and anxiety.
It accounts for 62% of working-class adults in Australia. Around 78% of gamers are above 18 years of age in the country.
#51. More than 227 million in the United States play video games for 1 to a few hours each week.
#52. More than 30000 games are available on the Steam platform.
#53. In 2021, Canada’s video game industry was set to touch $1 billion in revenue.
indicate that gaming is one of the fastest-growing and high-demand segments of the entertainment industry. Improved digital literacy and online presence will attract many people to become some sort of gamers in the future. There is a high probability that gaming has reached all across the world.
As per gaming statistics 2020, China has the biggest gaming market share with whopping revenue of $40.85 billion. The United States has the second biggest gaming industry with a revenue of $36.92 billion.
As per the latest gaming statistics, there are around 3.1 billion gamers across the globe.
As per the gaming stats 2021, with a gaming penetration of 96.4 percent, the Philippines accounts for the highest video gaming usage reach.
As per gaming data 2020, the average age of a gamer in the United States is 33 years.
Gaming industry stats indicate that nearly 48% of gamers prefer to play video games on PCS gaming, making them more popular than consoles.
Barry is a lover of everything technology. Figuring out how the software works and creating content to shed more light on the value it offers users is his favorite pastime. When not evaluating apps or programs, he’s busy trying out new healthy recipes, doing yoga, meditating, or taking nature walks with his little one.
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